If you’ve ever needed to export a UV map from Blender to use in Photoshop, Krita, or any other image editor, you know that finding a quick, no‑fluff tutorial can be a challenge. This guide walks you through an efficient method using Blender’s beloved Monkey Suzanne model. In this blog post, I’ll walk you through the exact steps to export your UV layout as an image, explain the key settings, and point out the common mistake that trips up new users. By the end, you’ll be able to export UV maps from any unwrapped mesh with confidence. The Quick Workflow (Video Summary) The tutorial (linked at the end of this post) runs just over a minute and covers everything you need: 00:00 – 00:35 – Set up Suzanne & enter UV Editing Add the Monkey Suzanne mesh via Add > Mesh , then switch to the UV Editing workspace. You’ll see the UV layout automatically. 00:35 – 01:06 – Export the UV layout Go to the UV menu in the header and choose Export UV Layout . I...
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